Fantastic work. Just curious though, why the triangles in the mesh? I'm relatively new to 3DS and have been informed that you must use quads at all times to prevent distortion. Is that just a software thing? (3DS, Maya, etc) This is by no means a critique, just curious as I am still learning this software. Very inspiring work regardless.
Dear warlord that's incredible. I just have to ask you, how do you get that kind of UV-layout without causing any distortion to the textures? What tools do you use? I get horrible stretching everywhere no matter what I do. Anyways, incredible works you've got here. Looking forward to see more