Here's my longterm project i've been working on for like a year or more. Had to stop at some point when texture was complete by 65%, can't remember why. Recently picked her up from archives and finally finished texture.
Still alot to do - character rig, some channel maps for specular and reflections, and some nice render. Gonna finish it in this year i promise :>
model itself didnt take too long, somewhat around 3-4 days to build mesh and apply UV's
the texture is different story tho, slow and painful projection-painting with ridiculous detalisation. I'll never try to do something like this again unless paid well for it
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This article is about best photo manipulation art done in November, picked by me. It doesn't necessarily mean it is really the best; but it rather reflects my personal taste in the subject. I recommend you take a look and tell me Your opinion.
My aim, It could open the way for many photo manipulators to get visits and watched as well.
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^Ikue has been a devious member of our community for almost 7 years and in this time he has proven to be nothing short of decicated and devoted. Whilst volunteering his time over the last 22 months as a Gallery Moderator within the Community Relations Team, Chris has brought the Vector gallery and many vector artists directly into the spotlight. ^Ikue's commitment to the community is evident in everything he touches and you can always find him reaching out to others with an encouraging word. Chris is a natural leader with a vibrant and empathic personality, and is a role model for deviants everywhere. It's ev... Read More
Comments
3d character now. I've got it modeled and I'm
trying to texture it now. This is an inspiration
Hoe much time did you take in making the model?... for me it'll take me a month :S
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NO PLACE TO HIDE
Cheep Prices... COMMISSION ME >_<
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Dont let the smile fool you...Im really a nice guy.
Please tell me you're a pro and working in the industry.
If not, you deserve to be.
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3D Environment/Prop Concept Artist and Modeler.
Portfolio: [link]
somewhat around 3-4 days to build mesh and apply UV's
the texture is different story tho, slow and painful projection-painting with ridiculous detalisation. I'll never try to do something like this again unless paid well for it
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